cmake_minimum_required(VERSION 3.14)
project(runner LANGUAGES CXX)

# Recent Windows SDK WinRT projections require the standard C++20 coroutine
# headers. Keep Flutter's host at its existing language level and isolate this
# Windows-only IPC/JSON client in a small static library.
add_library(aster_service_client STATIC "service_client.cpp")
apply_standard_settings(aster_service_client)
target_compile_features(aster_service_client PRIVATE cxx_std_20)
target_compile_definitions(aster_service_client PRIVATE "NOMINMAX")
target_include_directories(aster_service_client PRIVATE "${FLUTTER_MANAGED_DIR}/ephemeral/cpp_client_wrapper/include")
add_dependencies(aster_service_client flutter_assemble)

# Define the application target. To change its name, change BINARY_NAME in the
# top-level CMakeLists.txt, not the value here, or `flutter run` will no longer
# work.
#
# Any new source files that you add to the application should be added here.
add_executable(${BINARY_NAME} WIN32
  "flutter_window.cpp"
  "aster_windows_bridge.cpp"
  "credential_store.cpp"
  "main.cpp"
  "utils.cpp"
  "win32_window.cpp"
  "${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
  "Runner.rc"
  "runner.exe.manifest"
)

# Apply the standard set of build settings. This can be removed for applications
# that need different build settings.
apply_standard_settings(${BINARY_NAME})

# Add preprocessor definitions for the build version.
target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION=\"${FLUTTER_VERSION}\"")
target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_MAJOR=${FLUTTER_VERSION_MAJOR}")
target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_MINOR=${FLUTTER_VERSION_MINOR}")
target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_PATCH=${FLUTTER_VERSION_PATCH}")
target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_BUILD=${FLUTTER_VERSION_BUILD}")

# Disable Windows macros that collide with C++ standard library functions.
target_compile_definitions(${BINARY_NAME} PRIVATE "NOMINMAX")

# Add dependency libraries and include directories. Add any application-specific
# dependencies here.
target_link_libraries(${BINARY_NAME} PRIVATE flutter flutter_wrapper_app)
target_link_libraries(${BINARY_NAME} PRIVATE aster_service_client)
target_link_libraries(${BINARY_NAME} PRIVATE "dwmapi.lib")
target_link_libraries(${BINARY_NAME} PRIVATE "Advapi32.lib" "Ole32.lib")
target_link_libraries(${BINARY_NAME} PRIVATE "windowsapp.lib")
target_include_directories(${BINARY_NAME} PRIVATE "${CMAKE_SOURCE_DIR}")

# Run the Flutter tool portions of the build. This must not be removed.
add_dependencies(${BINARY_NAME} flutter_assemble)
